Zhimin Fan*, Pengpei Hong*, Jie Guo, Changqing Zou, Yanwen Guo, and Ling-Qi Yan
ACM Transactions on Graphics (Proceedings of SIGGRAPH ASIA 2023)
[Paper] [Supplementary] [Code]
Complex visual effects such as caustics are often produced by light paths containing multiple consecutive specular vertices (dubbed specular chains), which pose a challenge to unbiased estimation in Monte Carlo rendering. In this work:
Our method achieves up to 40× variance reduction compared to state-of-the-art unbiased methods, particularly in scenes with long specular chains and complex visibility.
Several common scenes still lack effective sampling strategies for handling light paths with multiple consecutive specular/near-specular scattering events (e.g., curved metals, water, glass). These paths cause severe convergence issues in physically-based rendering due to:
Limitations of Existing Approaches
Method | Shortcomings |
---|---|
MLT-based | Struggles with SDS paths despite specialized mutations. |
Fitted Distributions | Fail for pure specular cases (e.g., near point lights). |
Specular Manifold Sampling (SMS) | Performance degrades for long chains; ignores energy distributions. |
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@article{Fan23MPG,
title = {Manifold Path Guiding for Importance Sampling Specular Chains},
author = {Fan, Zhimin and Hong, Pengpei and Guo, Jie and Zou, Changqing and Guo, Yanwen and Yan, Ling-Qi},
journal = {ACM Trans. Graph.},
volume = {42},
number = {6},
year = {2023},
month = {Dec},
issue_date= {December 2023},
articleno = {257},
numpages = {14}
}